MSc Creative Games

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Comments about MSc Creative Games - At the institution - Salford - Greater Manchester - Greater Manchester

  • Objectives
    Excellent employment prospects in one of the fastest growing media and creative industries in the UK Integrates the fields of research in creative technology, heritage studies, digital art and interactive media to create a new discipline
  • Entry requirements
    The course equips students with both the theoretical expertise and the practical skills required to enter and make an effective contribution to this expanding area or creating virtual environments; encouraging applications from a varied intake of graduates, including mature students, who have differing creative and technological backgrounds.
  • Academic title
    MSc Creative Games
  • Course description
    Programme content

    A new discipline using games engines for the creative and cultural industries, the course explores the digital innovation that dominates the production of videogames and exploits emerging technologies for the benefit of the creative industries, architecture, health services and the heritage sector.

    Semester one

    -Introduces students to research concepts and principles of creative problem solving in the context of games design
    -Explores the techniques used to acquire, model and display realistic 3D visualisations and the characteristics of non-immersive, semi-immersive and fully-immersive visualisation systems
    -Cognitive science and the psychology of human computer interaction provide an understanding of modern interactive systems development

    Semester two

    -Focuses on developing an understanding of the application of game design and development within interactive 3D environments
    -Involves games development and advanced programming utilising appropriate object-oriented tools, methodologies and techniques
    -An extended piece of research, in direct relation to a proposed area of practice, allows students to formulate research methods, ideas and strategies in line with career aspirations

    Semester three

    -Self-directed, allowing students to develop a substantial body of work
    -A variety of teaching and learning strategies are employed including independent and guided learning, individual and group tutorials, and keynote lectures
    -Considerable emphasis is placed on practical laboratory-based workshops and project work, using specialist equipment. A series of guest lectures by specialists from the industry as well as academia and the arts add to the variety of standpoints, practices and aesthetic approaches

    Career progression
    Careers include Game Design, teaching, academic research, design consultancy for private and public sectors, with specific reference to the arts, museums and heritage.

    DurationMSc: one year, full-time; two years, part-time

    Start month: September

    Entry requirements
    -A good honours degree in an appropriate discipline, such as computer and video games, art and design, computer science, heritage, architecture
    -Equivalent industrial expertise or artistic practice
    -We welcome applications from students with alternative qualifications and/or significant relevant experience, subject to approval through a process of Accreditation of Prior Learning (APL). For further details, please contact the School
    -Due to the fast-changing and new fields Creative Games encompasses, applicants with non-conventional ideas, backgrounds and interests are welcome to apply
    -International students must provide evidence of proficiency in English - IELTS 6.5 band score or a score of TOEFL at 575 or above (232 computer based) with a TWE of 4.0 or above are proof of this

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