MSc-Postgraduate Diploma in Web Applications and Services

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  • Objectives
    The evolution of web-based technologies has now led to what is known as “Web 2.0”: a semantically enriched information source with advanced potential to provide specialised software applications “on the fly”. A plethora of standard PC-based applications is now appearing online (calendar and diary tools, text editors, and spreadsheets, among others) that can be used in a distributed collaborative setting. Developing such applications is particularly challenging, partly due to the wide background required but also the rapid emergence of new technologies. This MSc is intended to equip students with a sound understanding of the area and its emerging trends, while at the same time providing a very hands-on approach to current technologies such as .Net.
  • Entry requirements
    Entry requirements Normally at least a good second class honours BSc degree or qualification of equivalent standard recognised by the University in a subject with a substantial element of Computing. Applications are treated on an individual basis, however, and so alternative qualifications may be considered, especially in the case of candidates with relevant work experience.
  • Academic title
    MSc/Postgraduate Diploma in Web Applications and Services
  • Course description
    Course modules

    Each specialist course consists of six core modules and two option modules. For the MSc there is also a project. All courses include the core module ‘Personal and Group Skills’.
    Core Modules

    -Advanced System Design
    -Advanced Web Technologies
    -Service Oriented Architectures
    -Semantic Web

    Recommended Options

    -Distributed Systems and Applications
    -Web Technologies

    Option modules are chosen from the following list:
    Option modules

    -Advanced System Design
    -Advanced Web Technologies
    -Algorithms for Bioinformatics
    -C++ Programming and Advanced Algorithm Design
    -Discrete Event Systems
    -Domain Specific Languages
    -Game Theory in Computer Science
    -Generative Development
    -Networking and Distributed Computing
    -Semantic Web
    -Service-Oriented Architectures
    -Software Process Engineering
    -Software Reliability
    -System Re-engineering
    -Analysis and Design of Algorithms*
    -Applied Numerical Mathematics*
    -Communication and Concurrency*
    -Compression Methods for Multimedia*
    -Cryptography and Information Security*
    -Distribution Systems and Applications*
    -Financial Mathematics
    -Formal Software Specification
    -Operations Research
    -Programming Secure and Distributed Systems
    -Software Measurement and Quality Assurance
    -Wavelets and Signal Processing
    -Web Technologies

    Teaching and assessment methods

    Teaching is by a variety of methods including lectures, seminars, self-paced learning and practicals. Assessment of taught modules is by coursework and examination. Coursework consists of a mixture of computer-based practicals, essays and small group projects. The compulsory Personal and Group Skills module combines attendance of seminars, group discussions and collective essay writing on topics selected for the seminars, as well as attendance at a series of workshops on transferable skills and career planning. The project is assessed separatel

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