MASTER in SERVICE DESIGN.
Duration: 6 months
Start Date: January
Schedule: Monday to Friday from 6.30pm to 10.40pm
The Master in Service Design aims to build-up and to repurpose the abilities that designers already have, and support them in developing complementary skills that back their work with strategic and human complexity within a service context.
What does designing for service mean? So far, academics and practitioners in service design have defined it from three major perspectives. The first focus in the field lied in orchestrating delightful and smooth online and offline experiences. This has now expanded to sensing opportunities and developing them into new arrangements for creating value with users —and multiple stakeholders. Even further, to ensuring that all stakeholders participate actively in defining new practices and narratives about what is valuable. Each of those perspectives implies different mindsets, tools and practices; that is, different skills, some of which are at the forefront of service design.
Content in the Service Design Master course follows an iterative structure, that goes over the three perspectives of service design by applying them to consecutive projects in small teams. Projects follow the same design stages —collection of data, creative synthesis, iterative development and preparation to implement—, but are progressively longer, and approached from richer and more complex perspectives. In this way, students are expected to get used to the inherent uncertainty of designing for service. And at the same time become able to face increasingly harder challenges.
This course aims to build-up and to repurpose the abilities that designers already have, and support them in developing complementary skills that back their work with strategic and human complexity within a service context. Namely:
– To understand the diverse conceptual perspectives of service design and the criteria for deciding which of them is the best fit for each design intervention.
– To practice specific approaches, methods and tools for creating new services, evaluating and transforming existing services and implementing change in service organizations.
– To encourage an exploratory attitude, self-organization and abilities to collaborate in multidisciplinary and cross-disciplinary teams, as well as with multiple users and other stakeholders.
– To foster sensitivity and critical sense towards the latest developments in service design, and socio-technical developments that have an impact on the service economy.
The learning experience of this course is based upon:
– Working hands-on in a highly experimental manner on several real projects for companies selected by IED Master.
– Understanding the theoretical framework and foundations of service design, as guiding principles for decision-making.
– Active listening to cases by the teaching staff and visiting lecturers.
Content in the course follows an iterative structure, that goes over the three perspectives of service design by applying them to consecutive projects in small teams. Projects follow the same design stages —collection of data, creative synthesis, iterative development and preparation to implement—, but are progressively longer, and approached from richer and more complex perspectives. In this way, students are expected to get used to the inherent uncertainty of designing for service. And at the same time become able to face increasingly harder challenges.
– From deciding for themselves what is the main opportunity and the appropriate way of intervening, to involving others and facilitating the decision-making process.
– From participating in activities fully designed and facilitated by the teaching staff, to becoming progressively self-organized and managing their own teamwork.
– From working in a micro perspective of interactions between a user and a provider, to a meso perspective of relationships in a service ecosystem, and finally to a macro perspective of intended and unintended consequences of introducing new values and social practices.
Professionals and recent graduates who are interested in continuing their studies to acquire skills in the different perspectives of design for service and become involved in service evaluation, redesign and innovation projects from a multidisciplinary and cross-disciplinary perspective.
Product, digital, graphic and interior designers, as well as management/ marketing, sociology, anthropology and research professionals, among others, will be able to update their knowledge and acquire new skills in service logic and service design that are not part of their expertise.
Graduates are qualified to join different kinds of projects in service innovation and transformation. They approach them from different perspectives and with the relevant tools to interpret and intervene from an overall understanding of service and design. They face the challenges posed by current and future changes in service systems within multidisciplinary self-organized teams and with the active contribution of users and other stakeholders.
Depending on each student’s profile and prior experience, they will be able to work as consultants or in-house for private, non-profit and public organizations in some of the following areas or functions:
– Service designer
– Strategic designer
– Service experience researcher
– Design researcher
– User experience strategist
– Design thinker or design thinking consultant
– Customer experience designer
– Conduct studies related to sensing new service opportunities
– Conduct studies linked to evaluating existing services
– Lead or facilitate collaborative new service development processes
– Lead or facilitate transformation in existing services and service providers’ teams.
The aim of the Istituto Europeo di Design is to train youngsters in the fields of Design, Fashion, Visual Communication and Management for Creative Industries, providing them with efficient implements to become capable of responding to the demands of the current professional world. To do so, the school has developed an innovative and diversified didactic methodology, which deals with aspects such as technology and experimentation, expressiveness in messages and integrated communication, along with market problems and new scenarios.