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MA Computer Games Art

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  • Objectives
    You'll address both animation concepts and creative design within the development of computer games. You'll design, create and texture 3D models, and develop the professional skills used in a typical computer game development studio using industry-standard software and motion-capture software and hardware. You'll use a combination of 3D and 2D tools and techniques, such as texturing, motion capture and scripting, and gain understanding of games production and marketing.
  • Entry requirements
    Entry requirements The normal entry requirement is an honours degree, first or second class, in a subject including experience of 3D animation software. Equivalent qualifications may also be considered - for example, applicants who have appropriate professional experience. All applicants are expected to submit a portfolio of their creative work with their application.
  • Academic Title
    MA Computer Games Art
  • Course description
    This degree focuses on the creative design and development of content suitable for a computer gaming environment.

    Course structure
    You will enhance your skills in 3-D modelling, drawing and digital imagery. You'll gain deeper experience of complex multi-layered 3-D animations, and develop your understanding and experience of research and collaborative working. The final stage will be devoted to your individual project.

    Careers
    This specialist course equips you for the computer games industry and provides skills suitable for working in areas of film, TV and advertising.

    More information
    Modules on the MA Computer Games Art

    Core modules
    -3D Content Creation for Games
    -Animation Production for Computer Games
    -Collaborative Working and Enterprise
    -Creative Portfolio Development
    -Games Production
    -Research Paradigms
    -Project and Dissertation

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