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Master Computer Animation

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  • Objectives
    The course design will meet the postgraduate qualifications in this field by providing an academic and practical base covering the creative, design, technical and business skills necessary within the animation industry. In particular this course will address specific industry needs for both existing and new entrants to the computer animation industry. The needs of those with work, family or other commitments are addressed through the 2-day structure of the course and flexible learning strategies. Throughout the degree course, students will have access to up-to-date specialised animation hardware and software facilities. Guest lecturers from the animation industry will be invited to participate as appropriate. In this course students will have the opportunity to practice and develop their skills in the principles of animation, together with skills in relevant computer animation software to an advanced level appropriate for a Masters programme. Students will also be given the opportunity to specialise in a specific style of animation such as 2D, 3D or digital stop motion. Technical and development elements will provide students with in-depth practical knowledge of computer-based techniques used in the creation of animation. Whilst using current industry-standard software tools, emphasis will also be placed on learning and developing a high standard of traditional principles and techniques.
  • Entry requirements
    You should have a good Honours degree in animation or related computing or creative subject. Applications from those with no first degree but who have previous appropriate experience may also be considered.
  • Academic Title
    MSc Computer Animation
  • Course description
    Course structure
    The course comprises six taught modules and a final application development project:

    -2D Computer Animation production practice and techniques
    -3D Computer Animation production practice and techniques
    -Digital stop motion animation production practice and techniques
    -Individual Portfolio development
    -Research methods and contextual studies
    -Studio and professional practice

    The final project is a major individual piece of work for a real client, and consists of the creation and production of a commercial quality animation together with associated project documentation. The project runs from the beginning of July until the end of September but, if desired, may be carried out away from University. The project may be taken in part-time mode over a negotiated period up to 12 months depending on your availability.

    Assessment
    Assessment is carried out by a variety of means including practical coursework, demonstrations and presentations, workbooks and documentation

    Career opportunities
    It is envisaged that the majority of graduating students will initially find employment taking on several responsibilities as ‘runners’ in small firms within the animation industry, as team members in larger organisations, or as freelancers. The skills and knowledge developed should be both immediately applicable in small-to-medium-sized organisations and should form the basis for the acquisition of other skills not formally addressed on the course. It is envisaged that some students will already be working in the industry and will use the skills and knowledge gained on the course to advance their existing career. In addition, given current movements towards downsizing within organisations and reliance upon employing freelancers on short-term contracts, computer animation graduates should be in a strong position to compete for such work. Graduates should also be in a strong position to apply successfully for research degrees.

    Attendance & duration

    Full-time: one year, two days a week
    Part-time (day): two years, one day a week
    Part-time (day): two years, one day a week

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